Hi! I've been trying to create a mesh with texture on it in Mujoco200. I'm using the models from the YCB dataset, which are scanned from real objects. I have converted the model from the original .obj format into the .msh format which suits the requirements of Mujoco200. Unfortunately, the visual result is not as perfect as I thought. Some triangle meshes do not show properly. I've attached the results for you to compare. The .msh files are too big to upload(9.3M, 333332faces), so if you need, please tell me another way to give them to you. The question is : How could I improve the .msh files to make the meshes look like in the real world? Thanks for the help in advance.