Update: geomgroup is not behaving as expected. I have the following model: <mujoco> <worldbody> <geom...
I'm confused about the interpretation of mj_ray() arguments. I'm making a bunch of assumptions I'd like to verify here: I'm assuming flg_static...
Following up on this, we've seen issues where changing the size of objects to be larger sometimes results in them not getting contacts properly....
I have a very simple model of a ball which rolls around on a plane. My goal is motion similar to Sphereo robots. When I give it random actions...
Hello, From http://mujoco.org/book/source/mjrender.h it looks like the number of textures is default capped at 100. Is it possible to increase...
More information: the error is fixed if I add or subtract 1e-8 (0.00000001) to the angle. Only exactly pi / 2 seems to have this issue.
I was able to reproduce the error without python, using the above XML and this simple program: #include "mujoco.h" int main(int argc, const...
(Python module bug here: https://github.com/openai/mujoco-py/issues/78) I'm setting the qpos of one of the joints in this model (the only named...
In the modeling spec, geoms specified with "fromto" (cylinders and capsules) seem to expect a single-element size. (the second element being used...
Figured I'd share this with the crowd in case other folks are looking for similar. This is a gist with mjvive.cpp updated to MuJoCo 1.50 and...
More explanation on the setup: I'm using an HTC Vive to control robots in a simulation, and I'd like to use nice meshes of the...
Hi! Is it possible to supply a mesh (not currently in assets) for rendering a mesh-type visual geom? Thanks, ~Alex
I'm using a custom warning callback for mju_user_warning, and while I can get it to fire for some errors (njmax, nconmax too small, etc), I've not...
I've got a bunch of simple geometric shapes that don't seem to be easily constructed with the basic geoms, and I'm trying to model them. Some...
Does mujoco provide a way to get the bounding box (in world coordinates) of a (world)body? This would be useful for placing objects in...
For the standard distribution, it looks like we have dynamic libraries available -- is it possible to get static libraries too? (My use case is...
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