Another question is what the expected qvel/qacc in mujoco. As MuJoCo doesn't use the cartesian coordinate system as the mocap system, is it still...
Thanks for your reply. The questions are about how to make it physically valid after setting qpos. When I set qpos, it will not obey physics...
Thanks for your reply. This is also where confused me. From my understanding, setting qpos and qvel will force the model have exactly such joint...
Hi Chris, I encounter the same problem as you. Did you solve it? The magnitude of qfrc_inverse doesn't make sense for the joint force. Thanks!
I am using MuJoCo to obtain the inverse dynamics from mocap data. Firstly, I load in the mocap data into a mocap model (with mocap="true"), and...
Is there a way to explicitly state the contacts/collision constraints in the xml file? I would like to do two things with these constraints: 1....
I plan to call inverse_dynamics in mujoco api and the joint coordinate makes me a little confused. In mujoco document...
the visualization on the coordinate
I enabled the joint visualization with option.flags[mjVIS_JOINT] = 1; option.flags[mjVIS_TRANSPARENT] = 1; But the coordinates are rendered all...
From the simulation, I found it is a right-hand z-up coordinate system. But I am not quite certain about what the x, y, z axis mean in the bone...
https://github.com/openai/gym/blob/master/gym/envs/mujoco/assets/walker2d.xml
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