mjvScene scn = state->scn; mjrContext con = state->con; mjr_setBuffer(mjFB_OFFSCREEN, &con); mjrRect viewport = mjr_maxViewport(&con);...
I'm having some trouble getting a particular joint to move without applying excessive force, which causes movement at other DoFs (which is...
I am having some trouble with figuring out some joints and actuators. Currently, I am trying to rotate a wrist joint with a position actuator,...
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