A standard approach in reinforcement learning is to train multiple agents in parallel. Neural networks can produce multiple actions with a single...
I need to label an exact 3d coordinate in space. I know that mujoco can put an ascii character on a 3d coordinate, but I have not been able to...
I would like to identify the upper bound and lower bound (if any) for each element in qpos. Presumably I need to associate each index in qpos with...
Since position actuators specify positions on a joint, I would assume that the range of legal values, and therefore an appropriate ctrlrange,...
Hi Emo. Thanks for all your help in the past. I am a reinforcement learning researcher with only a very limited background in robotics. I have a...
I would like to create a freejoint that is limited to a certain range in the xy-plane. From the documentation, it doesn't look like freejoint has...
My model has grippers that I would like to default to the open position. What is the most "mujoco-esque" way to do this? I have read through the...
With my current settings, objects easily pass through each other when they come into forceful contact. This video shows the green and red blocks...
For the longest time, I could not figure out why my touch sensors were not registering contacts in the sensordata array until I read this in the...
Hi Emo, I am trying to set joint angles a la this post: http://www.mujoco.org/forum/index.php?threads/how-to-set-the-initial-joint-angles.3339/...
My robot has omnidirectional wheels. Instead of actually modeling the individual wheels (a level of detail which we do not need), I have placed...
Mujoco was running fine on my system until yesterday. Now I'm getting a strange error when I try to run the `basic` script: ❯ LD_LIBRARY_PATH=....
I have been working on an application in which I need to simultaneously render onscreen and offscreen. Ideally, I would like to render separate...
If I compile and run record.cpp with the following commands: g++ -O2 -I../include -L../bin -std=c++11 -mavx -g record.cpp -lmujoco150 -lGL...
I have the following code #include "mujoco.h" #include "glfw3.h" mjModel* m; mjrContext c; char error[300]; int main(int argc, const char**...
First of all, I just want to thank Emo for the top-notch software that is MuJoCo and for all his help with it. I am working with a robot in MuJoCo...
I have the following simple model: <!--bodies.xml--> <mujoco model="world"> <compiler angle="radian" inertiafromgeom="true"/> <worldbody>...
When I try to run either basic.cpp or simulate.cpp on my robot, I get the following error: Error: Unknown mesh file type: base_v2/base_light.dae...
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