Hi @OkayHuman , Here is the c code that I am using. I have some Cython wrappers that I wrote around that but hopefully this will get you going....
I'm glad to hear this is a promising direction from your perspective. It sounds like it's impossible for us to contribute though :(
A standard approach in reinforcement learning is to train multiple agents in parallel. Neural networks can produce multiple actions with a single...
Emo, thanks for the advice. This is very helpful. The point that I am labeling moves at certain points during training. I know that I can set a...
I need to label an exact 3d coordinate in space. I know that mujoco can put an ascii character on a 3d coordinate, but I have not been able to...
This worked well. Thank you. I iterated through integers up to njnt and looked up the corresponding jnt_type. If it was mjJNT_SLIDE or...
I would like to identify the upper bound and lower bound (if any) for each element in qpos. Presumably I need to associate each index in qpos with...
Emo, Thank you for the response. That really helps and appears to work well for hinge joints. For some reason, I am getting strange results with...
Since position actuators specify positions on a joint, I would assume that the range of legal values, and therefore an appropriate ctrlrange,...
Hi Emo. Thanks for all your help in the past. I am a reinforcement learning researcher with only a very limited background in robotics. I have a...
I'm confused. I thought that your suggestion was to use a ball joint and two slide joints instead of the freejoint. Is there an attribute that I...
The docs say, "in that case default settings intended for actuated joints may also affect the free joint (depending on how the defaults classes...
I would like to create a freejoint that is limited to a certain range in the xy-plane. From the documentation, it doesn't look like freejoint has...
Apologies for resurrecting this old issue, but I am running into a problem with this code. I have introduced mj_setBuffer as you suggested...
I just returned to this thread and realized how completely unreproducible these code samples are, so apologies to Emo and the Mujoco community! I...
My model has grippers that I would like to default to the open position. What is the most "mujoco-esque" way to do this? I have read through the...
Playing around with the simulator and reviewing the documentation, I figured out that there are basically no hard constraints in MuJoCo. If you...
With my current settings, objects easily pass through each other when they come into forceful contact. This video shows the green and red blocks...
@Matthew Wilson I just used essentially the same build instructions that are in mjpro150/sample/makefile. I've attached an example of the exact...
Ok. I have a minimal example that reproduces the issue: #include "lib.h" #ifdef MJ_EGL #include "renderEgl.h" #else #include "renderGlfw.h"...
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