I'd like a world-position fixed camera that targets a body but has constrained rotation. I only want the camera to rotate around world z....
I am developing a version of the OpenAI ant model which uses tendons (I will move to muscles in the near future). I am running 1.5 for the time...
What is the correct way to determine the tension that a tendon is currently under in a given step of the simulation? Does the method change...
Is anyone aware of existing muscle / tendon rigged versions of these models? I'd hate to duplicate work. Thanks in advance!
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